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Anvil Engine
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This is the complete list of members for RigidBodyComponent, including all inherited members.
| ApplyPush(glm::vec3 force) | RigidBodyComponent | |
| ApplyTorque(glm::vec3 torque) | RigidBodyComponent | |
| IsGrounded() | RigidBodyComponent | |
| m_body | RigidBodyComponent | |
| m_isStatic | RigidBodyComponent | |
| m_mass | RigidBodyComponent | |
| m_owner | IComponent | |
| m_size | RigidBodyComponent | |
| OnInit(AEntity *owner) override | RigidBodyComponent | virtual |
| OnRender(AShader *shader) override | RigidBodyComponent | inlinevirtual |
| OnUpdate(float dt) override | RigidBodyComponent | virtual |
| RigidBodyComponent(glm::vec3 size, float mass=1.0f, bool isStatic=false) | RigidBodyComponent | inline |
| SetBouciness(float bounciness) | RigidBodyComponent | |
| ~IComponent() | IComponent | inlinevirtual |