Anvil Engine
Loading...
Searching...
No Matches
RigidBodyComponent Member List

This is the complete list of members for RigidBodyComponent, including all inherited members.

ApplyPush(glm::vec3 force)RigidBodyComponent
ApplyTorque(glm::vec3 torque)RigidBodyComponent
IsGrounded()RigidBodyComponent
m_bodyRigidBodyComponent
m_isStaticRigidBodyComponent
m_massRigidBodyComponent
m_ownerIComponent
m_sizeRigidBodyComponent
OnInit(AEntity *owner) overrideRigidBodyComponentvirtual
OnRender(AShader *shader) overrideRigidBodyComponentinlinevirtual
OnUpdate(float dt) overrideRigidBodyComponentvirtual
RigidBodyComponent(glm::vec3 size, float mass=1.0f, bool isStatic=false)RigidBodyComponentinline
SetBouciness(float bounciness)RigidBodyComponent
~IComponent()IComponentinlinevirtual