10 AShader(
int vertResID,
int fragResID);
11 AShader(std::string_view vPath, std::string_view fPath);
22 void Compile(
const char* vCode,
const char* fCode);
23 std::string LoadFromResource(
int resID);
#define ANVIL_API
Definition ACore.h:6
void CheckCompileErrors(uint32_t shader, std::string type)
Definition AShader.cpp:86
void Use()
Definition AShader.cpp:114
uint32_t GetID() const
Definition AShader.h:15
AShader(int vertResID, int fragResID)
Definition AShader.cpp:34
AShader(std::string_view vPath, std::string_view fPath)