Anvil Engine
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AnvilMeshFormat.h
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1#pragma once
2#include "AMath.h"
3#include <cstdint>
4#include <vector>
5
6/* struct MVertex
7{
8 glm::vec3 pos;
9 glm::vec2 uv;
10 glm::vec3 normal;
11};
12
13struct AMeshHeader
14{
15 uint32_t numVertices;
16 uint32_t numIndices;
17};
18
19*/