Represents a mesh object in the ANVIL engine with vertices, indices, and texture support.
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#include <AMesh.h>
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| | AMesh (std::vector< MVertex > verts, std::vector< uint32_t > indices, uint32_t texID=0) |
| | ~AMesh () |
| void | Draw () |
Represents a mesh object in the ANVIL engine with vertices, indices, and texture support.
◆ AMesh()
| AMesh::AMesh |
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std::vector< MVertex > | verts, |
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std::vector< uint32_t > | indices, |
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uint32_t | texID = 0 ) |
◆ ~AMesh()
◆ Draw()
The documentation for this class was generated from the following files: