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Anvil Engine
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This is the complete list of members for AnvilPhysics, including all inherited members.
| AddTrigger(glm::vec3 pos, glm::vec3 size, std::string name) | AnvilPhysics | |
| AnvilPhysics() | AnvilPhysics | |
| CastRay(glm::vec3 origin, glm::vec3 direction, float maxDistance, const std::vector< AEntity * > &entities) | AnvilPhysics | |
| CreateBody(glm::vec3 pos, glm::vec3 size, float mass, bool isStatic) | AnvilPhysics | |
| IsGrounded(ABody *body) | AnvilPhysics | |
| OnTrigger(const std::string &name) | AnvilPhysics | |
| SetBodyMaterial(ABody *body, float bounciness, float friction) | AnvilPhysics | |
| SetWorldBrushes(const std::vector< ABSPBrush > &brushes) | AnvilPhysics | inline |
| SetWorldData(const std::vector< AVertex > &verts, const std::vector< AFace > &faces) | AnvilPhysics | |
| SetWorldPlanes(const std::vector< APlane > &planes) | AnvilPhysics | inline |
| toGlm(const reactphysics3d::Vector3 &v) | AnvilPhysics | static |
| toRP3D(const glm::vec3 &v) | AnvilPhysics | static |
| Update(float dt) | AnvilPhysics | |
| ~AnvilPhysics() | AnvilPhysics |