Anvil Engine
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AnvilPhysics Member List

This is the complete list of members for AnvilPhysics, including all inherited members.

AddTrigger(glm::vec3 pos, glm::vec3 size, std::string name)AnvilPhysics
AnvilPhysics()AnvilPhysics
CastRay(glm::vec3 origin, glm::vec3 direction, float maxDistance, const std::vector< AEntity * > &entities)AnvilPhysics
CreateBody(glm::vec3 pos, glm::vec3 size, float mass, bool isStatic)AnvilPhysics
IsGrounded(ABody *body)AnvilPhysics
OnTrigger(const std::string &name)AnvilPhysics
SetBodyMaterial(ABody *body, float bounciness, float friction)AnvilPhysics
SetWorldBrushes(const std::vector< ABSPBrush > &brushes)AnvilPhysicsinline
SetWorldData(const std::vector< AVertex > &verts, const std::vector< AFace > &faces)AnvilPhysics
SetWorldPlanes(const std::vector< APlane > &planes)AnvilPhysicsinline
toGlm(const reactphysics3d::Vector3 &v)AnvilPhysicsstatic
toRP3D(const glm::vec3 &v)AnvilPhysicsstatic
Update(float dt)AnvilPhysics
~AnvilPhysics()AnvilPhysics