Anvil Engine
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ABody Struct Reference

#include <AnvilPhysics.h>

Public Attributes

void * rp3dBody
reactphysics3d::Collider * collider
glm::quat orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)
glm::vec3 position
glm::vec3 velocity
glm::vec3 halfSize
float mass
bool isStatic
bool onGround

Member Data Documentation

◆ collider

reactphysics3d::Collider* ABody::collider

◆ halfSize

glm::vec3 ABody::halfSize

◆ isStatic

bool ABody::isStatic

◆ mass

float ABody::mass

◆ onGround

bool ABody::onGround

◆ orientation

glm::quat ABody::orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)

◆ position

glm::vec3 ABody::position

◆ rp3dBody

void* ABody::rp3dBody

◆ velocity

glm::vec3 ABody::velocity

The documentation for this struct was generated from the following file: