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Anvil Engine
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#include <AnvilPhysics.h>
Public Attributes | |
| void * | rp3dBody |
| reactphysics3d::Collider * | collider |
| glm::quat | orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 | position |
| glm::vec3 | velocity |
| glm::vec3 | halfSize |
| float | mass |
| bool | isStatic |
| bool | onGround |
| reactphysics3d::Collider* ABody::collider |
| glm::vec3 ABody::halfSize |
| bool ABody::isStatic |
| float ABody::mass |
| bool ABody::onGround |
| glm::quat ABody::orientation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 ABody::position |
| void* ABody::rp3dBody |
| glm::vec3 ABody::velocity |