Anvil Engine
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RaycastHit Struct Reference

#include <AnvilPhysics.h>

Public Attributes

bool hit
float distance
glm::vec3 point
AEntityentity

Member Data Documentation

◆ distance

float RaycastHit::distance

◆ entity

AEntity* RaycastHit::entity

◆ hit

bool RaycastHit::hit

◆ point

glm::vec3 RaycastHit::point

The documentation for this struct was generated from the following file: