Anvil Engine
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RaycastHit Struct Reference
#include <
AnvilPhysics.h
>
Public Attributes
bool
hit
float
distance
glm::vec3
point
AEntity
*
entity
Member Data Documentation
◆
distance
float RaycastHit::distance
◆
entity
AEntity
* RaycastHit::entity
◆
hit
bool RaycastHit::hit
◆
point
glm::vec3 RaycastHit::point
The documentation for this struct was generated from the following file:
Anvil_SDK/
AnvilPhysics.h
RaycastHit
Generated by
1.16.1