Anvil Engine
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AEngine.h File Reference
#include "ACore.h"
#include "AMath.h"
#include "AShader.h"
#include "AnvilBSPFormat.h"
#include "AnvilPhysics.h"
#include "AResourceManager.h"
#include <Windows.h>
#include <glad/glad.h>
#include <glfw/glfw3.h>
#include <string>
#include <vector>
#include "AEntity.h"
#include <functional>
#include <map>

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Classes

class  AEngine
 The main engine class that manages the application lifecycle, rendering, entities, and game logic. More...

Macros

#define NOMINMAX

Macro Definition Documentation

◆ NOMINMAX

#define NOMINMAX