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Anvil Engine
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#include "ACore.h"#include "AMath.h"#include "AShader.h"#include "AnvilBSPFormat.h"#include "AnvilPhysics.h"#include "AResourceManager.h"#include <Windows.h>#include <glad/glad.h>#include <glfw/glfw3.h>#include <string>#include <vector>#include "AEntity.h"#include <functional>#include <map>Go to the source code of this file.
Classes | |
| class | AEngine |
| The main engine class that manages the application lifecycle, rendering, entities, and game logic. More... | |
Macros | |
| #define | NOMINMAX |
| #define NOMINMAX |