The main engine class that manages the application lifecycle, rendering, entities,...
Definition AEngine.h:25
ABody * m_body
Definition RigidBodyComponent.h:13
void OnRender(AShader *shader) override
Called to render the component.
Definition RigidBodyComponent.h:22
float m_mass
Definition RigidBodyComponent.h:15
glm::vec3 m_size
Definition RigidBodyComponent.h:14
bool m_isStatic
Definition RigidBodyComponent.h:16
RigidBodyComponent(glm::vec3 size, float mass=1.0f, bool isStatic=false)
Definition RigidBodyComponent.h:18
Definition AnvilPhysics.h:29